Vehicle And Props Design: Post Production and Profiling- Final Project

Vehicle And Props Design: Post Production and Profiling- Final Project

22/09/2025 - 26/10/2025  / Week 5 –  Week 14

Valenz Jycee Primadi / 0373407
Vehicle and Props Design / Creative Media / School of Design 
Project 1


TABLE OF CONTENTS

1. Lectures

2. Instructions

3. Proposal

    5.Feedback

    6. Reflection



    INSTRUCTION





    LECTURE

    The lecture was conducted in class and explained through a video presentation.


    Final Project

    In this project, we were required to render the vehicle design in 3D.

    All Project Finalization
    At the earlier stage of this final project, which was posted on Blogger, I focused mainly on the exterior design. For the final phase, I refined and improved my work before moving into 3D. I applied the same process to the exterior, interior, and weapon designs. I first arranged all three into blueprint-style layouts, and once everything was approved, I continued with the 3D modeling stage.

    Fig 1.1 Final Rendering Exterior JJ-1015

    Fig 1.2 Final Rendering Interior JJ-1015

    Fig 1.3 Final Rendering Weapon 


    3D Progress

    Body blockout
    I started by using subtools to build the main body of the fighter jet. I mainly used basic meshes and square shapes to form the structure, while constantly referring to my references to guide the proportions and overall shape.


    Fig 2.1 Blockout Body

    Body Detailing
    After the design was approved and I received feedback from Sir Kanan, he suggested separating the body into multiple parts. I then began working on the body detailing. For this stage, I focused on creating a worn and battle-damaged look, adding scratch details to make the jet appear as if it had just returned from war. I also started developing the cockpit during this process.

    Fig 2.2 Body Detailing

    Wings Detailing
    After completing the body detailing, I shifted my focus to the wings. As the jet features downward-bent wings inspired by vintage aircraft, I carefully ensured accurate proportions and spacing. Visual references were consistently used to guide this process. Subsequently, I began developing the engines mounted on the wings and added engraved details to enhance the structural and visual complexity of the design.

    Fig 2.3 Wing Detailing

    Weapon Detailing
    After completing the wings, I focused on the weapon systems. There are two weapons in total: a poison weapon and a mechanical weapon mounted at the rear, which is capable of rotating and firing upward. For the weapon construction, I primarily used subtools and masking tools to develop the forms and details.

    Fig 2.4 Weapon Detailing 

    Fig 2.5 Weapon Poison Gas

    More Detailing and Refining
    After that, I added the remaining details and elements, then carefully refined them. This included detailing components such as the antenna, wing supports, and propeller elements. I ensured that all parts were properly refined by using polish and smooth brushes to achieve a clean and cohesive finish.

    Fig 2.6 Detailing on Jet

    Color 3D
    After that, I applied color in ZBrush using the same color palette as the 2D jet design to maintain visual consistency between the concepts.

    Fig 2.7 Coloring Zbrush

    Rendering Color
    Since rendering shadows and highlights in ZBrush proved challenging, I exported the 3D model to Procreate to refine the coloring. This allowed me to enhance the overall appearance and make the jet look more realistic, correcting and improving the colors that were less effective in ZBrush.


    Fig 2.8 Rendering Color in Procreate

    Polish and Texture in Photoshop
    After refining the colors and rendering in Procreate, I used Photoshop to work on the textures. Photoshop was also utilized for polishing, including correcting shading, adjusting brightness, and refining hue and saturation. This workflow allowed me to efficiently enhance and finalize the visual quality of the jet.

    Fig 2.9 Polishing in Photoshop

    Fig 2.10 Texture in Photoshop

    Render (Final Output)

    Fig 3.1 Final Render PDF

    Final Outcome


    Fig 4.1 PDF Final Outcome Final Project



    FEEDBACK

    • The feedback for the 3D model was to further polish the design, add keylines to indicate separations, and incorporate textures in Photoshop. Additionally, overlapping elements should be modified in Photoshop to enhance clarity and visual quality.




    REFLECTION

    Experience
    During the 3D modeling stage, I faced some minor challenges, particularly with polishing and refining the model. However, being familiar with ZBrush allowed me to work efficiently and complete the base modeling with confidence. I was able to add detailed elements and shapes, ensuring that the overall form of the jet matched my concept.

    Observation
    To enhance the final look, I referred to various resources and studied how professional artists polish 3D models. I exported the model to Procreate for color refinement and used Photoshop for texturing, shading adjustments, brightness, and hue/saturation corrections. Observing these workflows helped me understand effective techniques for highlighting details and improving visual quality.

    Findings
    This stage reinforced the importance of combining multiple software tools to achieve the best results. Familiarity with the 3D modeling process in ZBrush, combined with color and texture refinement in Procreate and Photoshop, allowed me to enhance both technical precision and visual appeal. Overall, this experience improved my confidence in 3D modeling and taught me valuable techniques for polishing and presenting a final model.

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