Character Design-Task 3: character creation, execution

Character Design-Task 3: character creation, execution

16/10/2025 - 07/12/2025  / Week 9 –  Week 11

Valenz Jycee Primadi / 0373407
Character Design / Creative Media / School of Design 
Task 3


TABLE OF CONTENTS

1. Lectures

2. Instructions

3. Proposal

    5.Feedback

    6. Reflection



    INSTRUCTION





    LECTURE

    Fig 1.1 Lecture Week 9

    Mood Board Enviroment
    In Task 3, we began executing our character design. After that, I began gathering mood boards for the environment to use with my character. Since my character is a qilin forest guardian, most of my references were forest-themed.

    Fig 1.1 Moodboard

    Hero Pose Explanation
    In Task 2, we explored poses for our character. I used the predetermined hero pose, in which the character is swinging their sword as if performing a skill.

    Posing for one of his skills, the fire skill, inspired by characters like Diluc from Genshin Impact and Tanjiro from Kimetsu no Yaiba. Because the qilin is a forest protector and a hybrid beast, it must be strong to defend the protected forest.

    Fig 2.1 Description of pose

    Mood Board SplashArt
    Here, I started gathering mood boards as references for my splash art. I was mostly inspired by Genshin Impact’s and Wuthering WaveIn the splash art, I wanted my character to showcase all three of their main skills.

    Fig 3.1 Moodboard Splash Art

    Thumbnail Sketch
    After that, I executed sketches for the splash art, creating a total of three sketches: the first for the fire skill, the second for the wind skill, and the third for the water skill. I planned for some of these elements to revolve around my character, and I also included a qilin creature since my character is a qilin.

    Fig 4.1 Thubnail Sketchs for Splash Art


    Final Pose

    Fig 5.1 Final Pose Black and White

    Fig 5.2 Final Pose Colored


    Final Splash Art 

    In the end, the splash art featuring [specific skill] was selected by both myself and Sir Fitri. This splash art depicts a qilin behind the character, representing the aura within my character. Surrounding the character are flames symbolizing the skill, with the fire rendered in red and blue to enhance the visual impact.

    Fig 6.1 Final Splash Art


    Final Presentation Slide Character Design Execution
    Task 3: character creation, execution by Mikanoch10

    Fig 7.1 Final Presentation Slide Character Design Execution




    REFLECTION

    Experience
    During the splash art stage, I found rendering the flames to be the most challenging part of the process. Creating realistic and visually appealing fire around my character required careful observation and experimentation. To overcome this, I studied references from existing splash arts, such as those in Genshin Impact, to understand how fire can be stylized while maintaining dynamic energy. Although the task was enjoyable and creatively stimulating, it was also quite demanding and time-consuming. This experience helped me improve my skills in rendering complex elements and integrating them cohesively with the character and environment.

    Observations
    I observed that rendering dynamic elements like fire involves both technical skill and artistic judgment. The shape, movement, and color of the flames needed to complement the character’s pose and the overall composition. Studying professional splash art references provided valuable insights into layering, lighting, and color blending, which enhanced the final visual impact.

    Findings
    From this task, I learned that achieving a convincing and aesthetically pleasing effect requires patience, research, and iterative refinement. Observing and analyzing reference materials allowed me to better understand how to depict energy and motion in static images. The process confirmed that combining observation with experimentation is essential for rendering complex visual effects successfully.


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