Reference and Studies
For this first week, we were introduced to the world of character design by Sir Fitri, where we learned about world exploration. After listening to Sir Fitri's lecture, we were tasked with creating a character based on a world of our choosing. I chose the mobile game Honor of Kings. Below is a breakdown of my character.
Fig 2.1 Honor Of Kings Game
Honor of Kings is a mobile multiplayer online battle arena (MOBA) game created by Tencent's TiMi Studio, the same developer behind Pokémon Unite and Call of Duty: Mobile. The game is most popular in China, with over 100 million daily players, and also has a global version called Arena of Valor (though the international version has a slightly different story and hero lineup).
Because I was inspired by the game Honor of Kings, which is based on a Chinese game, I chose the qilin, a mythical Chinese creature that symbolizes prosperity, peace, and devotion, as my own character. I was also inspired by two characters in the game, Kaizer and Augran.
Fig 2.2 Character Inspiration
After that, I learned more about the characteristics of Qilin and also the characters from Honor of Kings to help me in creating my character.
Fig 2.3 Silhoutte Studies
Fig 2.4 Character Studies
After that, I learned about fashion and accessories for the character. For the fashion itself, I wanted traditional Chinese clothing, namely hanfu, but because my character is half Chinese and half Russian, I wanted to give it a little European element, namely armor.
Fig 2.5 Fashion Outfit for The Character
Before executing my character's outfit, I did some outfit studies of several HOK characters, to show me what their outfit characteristics are like in the game, I did an outfit breakdown for every character.
Fig 2.6 Outfit Studies
Below are some of the accessories I'm using for my character. These accessories are traditional Chinese outfits to represent Chinese culture. I'll also be using face accessories for my character.
Fig 2.7 Face Accessories
Fig 2.8 Outfit Accessories
My Character DesignAfter doing a lot of research and learning about the HOK and Qilin games to traditional Chinese clothing, I started to execute my character in the form of a silhouette, what it would look like. I first did a variation design.
Fig 3.1 Thumbnail Sketches
When I was consulting for character design, there were several feedbacks given by Sir Fitri, first for the Qilin character, if possible, use fish scales on the clothes instead of armor, then he also said that my character is more suitable with sleeves, and also that it is possible to adjust the clothes more so that it looks more traditional, and he prefers the fifth design variation.
I agree with the fifth design because in my opinion, the fifth variation design shows the gallantry, the characteristics of HOK and Qilin, and elegance, so for the final design variation I chose the 5th one. Originally, I liked the third design at first but went back because it was sleeveless so it didn't show elegance.
Final Turn Around
Fig 4.1 Final Turnaround Lineart
Fig 4.2 Final Turnaround With Shadow
Presentation Slides for Personification Character
Comments
Post a Comment