Information Design-Final Project

Information Design-Final Project

08/03/2026 -22/03/2026

Valenz Jycee Primadi / 0373407
Vehicle and Props Design / Creative Media / School of Design 
Final Project 


TABLE OF CONTENTS

1. Lectures

2. Instructions

3. Proposal

    5.Feedback

    6. Reflection




    LECTURES

    For our final project, we were asked to create an animated video based on the poster we previously designed. We could either work individually or in pairs. The goal is to transform the static poster into a motion design piece while keeping the original concept, message, and visual style, using animation to make the design more engaging and visually dynamic.







    INSTRUCTION





    Motion Graphic Animation
    For this project, I worked in a pair with Gaby. After discussing our ideas, we decided to use our poster from Jycee's, which is about making pesto gnocchi. Before starting the animation process, we first prepared a storyboard and a mood board to help plan the visual direction, sequence of scenes, and overall style of the animation.

    StoryBoard

    We created our storyboard in Procreate, starting by planning the sequence from the opening scene to the ending. After discussing the ideas together as a team, we organized the flow of the animation. Once the storyboard was ready, we consulted Sir Martin for feedback. He suggested that we keep the animation simple first, so the focus would be on the clarity of the concept and movement before developing it further.



    MoodBoard

    After creating the storyboard, we made a moodboard. This moodboard helped us communicate the overall style we wanted to use, including colors, fonts, and visual references. It served as a guide to ensure that our design choices were consistent and aligned with the concept of the cooking tutorial animation.

    MOADBOARD by Mikanoch10


    Video Chosen

    We selected a video from Pasta Grannies that demonstrates the process of making pesto gnocchi. The video clearly shows the ingredients and the step-by-step cooking process, which helped us better understand the flow of the recipe. This made it easier for us to visualize the scenes and translate them into our design project.




    Poster Chosen

    This infographic poster by Jycee is the reference we used for our project. We chose it because the cooking steps are presented clearly and the layout is structured in an easy-to-follow way. The organized design helps us understand how the information flows, which inspired us when planning and designing our own cooking tutorial infographic.

    Fig 1.1 Jy's Infographic Gnocchi Pesto

    Reference Style Animation

    The animation style references we used are Cooking Mama making gnocchi and the curry recipe example provided by Sir Martin. We chose this style because it presents the cooking process in a clear and playful way. This approach helps visualize each step of making gnocchi while keeping the animation engaging and suitable for our cooking tutorial concept.

    Fig 1.2 Reference Style Animation

    Reference Style Vector 

    For the vector illustration style, I used several references. Some elements, such as making and chopping the dough, were inspired by Cooking Mama. Meanwhile, the rest of the vector style was developed in my own way, allowing me to add a more personal approach and give the illustrations a unique visual identity.

    Fig 1.3 Reference Style Vector Illustration

    Disscusion Together

    After further discussion, Gaby and I decided to split our tasks for this project. I will focus on vector illustrations, while Gaby handles After Effects. Even though our work is divided between AI and AE, we still help each other, with the AE and AI. We also hold regular Google Meet sessions since Gaby has returned to Indonesia, which helps keep our collaboration smooth despite the distance.

    Fig 2.1 Discussion During Google Meet

    For example, I sometimes need help with objects like a fork, because I’m not very skilled with perspective. Gaby would create the fork as a vector illustration and then send the file to me so I could integrate it into my work.


    Fig 2.2 Gaby Making Fork

    Gaby also sometimes needs help. For instance, there was a time when an AE file she was working on had some issues, which caused several AI elements that had already been animated to get mixed up or reversed. I helped by opening her AE file and carefully figuring out what could be changed and what steps needed to be done before making adjustments. I checked everything thoroughly, one by one, to identify the source of the problem.

    Fig 2.3 Whatsapp Disscusion

    Fig 2.4 Jycee Trial And Error Part 1

    Fig 2.5 Jycee Trial And Error Part 2


    Adobe Illustration Progress

    Adobe Illustration Part 1

    After our discussion, I began working on Adobe Illustrator. I divided the work into three parts so that the AI files wouldn’t be too heavy, since we have 36 storyboard frames in total. So far, my progress includes creating the introduction and the ingredients sections, which will serve as the foundation for the rest of the animation. I used Pentool to make the shape and the color, I mimic the real object to make it more realistic.

    Fig 3.1 Scene 1 Digitization

    Fig 3.2 Ingredients Digitization

    The main focus of Part 1 in Adobe Illustrator is the potatoes. I created them using the Pen Tool, specifically designing red potatoes, and made a total of three red potatoes for this section of the illustration.

    Fig 3.3 Potato Digitization

    After that, I created the cooking scene. Here, I made vectors for the timer, cooking pot, fire, and stove using the Pen Tool. I separated several elements for animation later for example, the pot lid, the timer hand, and even the fire so each part can move independently in After Effects.

    Fig 3.4 Cooking Scene Digitization

    After that, I worked on peeling the potatoes and creating the smashed potatoes scene. For the peeling, I followed the reference example provided by Sir Martin. For the smashed potatoes, I used a high-angle view as shown in the storyboard to make it visually appealing. I also designed the potato smasher using the Pen Tool and basic shapes, preparing it as a separate element for later animation.

    Fig 3.5 Potato Peel Digitization

    Fig 3.6 Smash Potato Digitization

    Next is the part where I created the gnocchi dough scene, which will continue into the second file. Here, I made the wooden board using basic shapes and added details with the Pen Tool. I also designed the flour using the Pen Tool to shape it naturally, preparing all elements for the animation in After Effects.

    Fig 3.7 Flour (dough) Digitization Scene

    Adobe Illustration Part 2

    Next, I continued to Part 2 of the file, where the process of making the gnocchi dough and the pesto sauce is shown.  As seen below, this section illustrates the dough-making process where the ingredients are poured onto the flour. For this part, I reused several elements from the previous scene and adjusted them as needed using the Pen Tool and basic shapes to fit the new composition. 

    I also separated the elements into different layers. As shown, I grouped the salt into smaller pieces so that when Gaby animates it later, the motion will look smoother. I also separated other elements such as the oil and water, so each part can be animated independently and more easily in After Effects.

    Fig 4.1 Dough Digitization

    Next is the mixing the dough scene. In this part, I had some difficulty creating the hands. I used Cooking Mama as the main reference for the dough-making process. To make the hands stand out from the wooden board, I darkened the skin color slightly so they wouldn’t blend into the background.

    I also created two hands one holding the board in place and the other mixing the dough so the action looks clearer and more natural for the animation. I used the Pen Tool to create both hands. As seen on the artboard, there is already mixed dough placed above, which will later be used as a transition to the next scene in the animation.

    Fig 4.2 Kneading Digitization

    For the gnocchi shaping part, I think this section is very interesting. First, I created a vector showing the dough being cut, using a reference from Cooking Mama. After that, I illustrated the shaping of the gnocchi process using the back of a fork, as shown in our storyboard. I made three stages: the raw dough, the partially shaped gnocchi, and the final finished shape. All of these elements were created using the Pen Tool.

    Fig 4.3 Cutting Digitization

    Fig 4.4 Gnocchi Scene

    Then I created the strainer scene, where I separated the water into different elements so it can be animated more easily later. After that, I worked on the pesto-making part. I illustrated a mortar and pestle to give it a more traditional feel. 

    There are also several steps where the ingredients are added. This part took the longest because I had to copy and place many basil leaves, pine nuts, and parmesan shavings, and separate them individually for better animation control.

    Fig 4.5 Water Drip Digitization


    Fig 4.6 Making Pesto Sauce Digitization



    Adobe Illustration Part 3

    This is the last part of creating the vector illustrations for the gnocchi pesto project. In this section, I worked on the final storyboard scene where the pesto sauce is poured over the gnocchi from above. I created this illustration using the Pen Tool and basic shapes to form the gnocchi and the flowing pesto sauce.

    Fig 5.1 Last Scene Digitization

    After that, I created a scene where the pesto dish is garnished with a basil leaf on top. This part was quite simple because I just copied the basil leaf element from before and adjusted the layout and position to fit the composition of the final dish.

    Fig 5.2 Basil Leaf Falling

    To end the stop motion, Gaby and I planned to create an animatic-style ending. We were inspired by the Strawberry Shortcake game, which was one of my childhood games. In the game, after the food is finished, the whole dish gets eaten and leaves bite marks. For our animation, I created four bite marks using shapes to show the gnocchi dish gradually being eaten. This adds a playful and nostalgic ending to the scene.

    Fig 5.3 Strawberry Shortcake References

    Fig 5.4 Biting Scene Ending


    Revision For Adobe Illustrator

    During our consultations, there were several revisions and adjustments that I needed to make in Adobe Illustrator. These changes were mostly because some elements were getting cut off when imported into After Effects. To fix this, I created separate files for the revised elements based on Gaby’s feedback so she could animate them properly without any issues.

    For the first revision, some elements were positioned outside the artboard, such as the smashed potatoes effect, the hands for dough mixing, pesto, and other objects. I moved all of these elements inside the artboard, as shown below, to make it easier for Gaby to animate them smoothly in After Effects without any cropping or alignment issues.

    Fig 6.1 Potato Smash Effect

    Fig 6.2 All element Inside Artboard

    Fig 6.3 Dough 

    For the flour in the dough-making scene, during our consultation, Sir Martin mentioned that the shape of the flour wasn’t quite right and looked messy, especially when the ingredients were poured onto it. So, Gaby and I came up with an idea to create two flour layers: one shaped like a small mound and one shaped like a bowl.

     I also added a pointed finger to suggest shaping the flour into the bowl, with the ingredients planned to be poured neatly into it. Sir Martin also suggested making the flour packaging look tidier, so I adjusted that as well.

    Fig 6.4 Flour Revision
    Fig 6.5 Flour Revision Part 2

    For the pointed finger, I used the hand model I had already created and reshaped it with the Pen Tool. Honestly, this part took me a long time because I had to carefully study the hand anatomy and its proportions. I didn’t want to use another reference since it might clash with our style, so I decided to reshape it myself to keep everything consistent.

    Fig 6.6 Adding New Element hand

    For the next revision, Sir Martin noticed that the dough-cutting scene looked awkward during the animation the dough only appeared as an effect instead of actually being sliced, making it feel unnatural. He suggested that I divide the dough slices properly according to the slice effect I had created. To fix this, I used the Pen Tool with the Minus function to separate the pieces and cleaned up the shapes, making the cut look realistic and ready for animation.

    Fig 6.7 Slashing Dough Revision

    For this revision from Gaby, she wanted me to create an empty mortar. I made it hollow and separated the background into different layers behind it, giving the impression that the mortar is empty with nothing inside. This setup makes it easier for animation and keeps the focus on adding ingredients later.


    Fig 6.8 Empty Mortar 

    Next, Gaby requested that the pesto sauce have a more rounded tip with a slight swiggle effect, so I adjusted the shape accordingly. 

    I also received a revision from Sir Martin for the stop-motion ending. He suggested that the gnocchi with pesto should be eaten first, followed by the plate, because doing both at the same time looked awkward. To fix this, I separated the elements so the bite animation could happen first on the gnocchi, and then the plate could follow smoothly.

    Fig 6.9 Pesto Sauce


    Fig 6.10 Pesto Gnocchi Revision


    Adobe After Effects Progress

    Overview

    For my part of the project, Gaby worked on the animation in Adobe After Effects. Similar to Jycee’s workflow in Adobe Illustrator, Gaby's work was also divided into three parts to match the structure of the storyboard and to keep the files organized and manageable.

    Gaby mainly followed the storyboard that we had prepared earlier, using it as the foundation for timing, transitions, and scene arrangement. Only minor adjustments were made where necessary to improve the flow of the animation.

    After Effects Part 1

    When Jycee sent me the first Illustrator file, Gaby immediately began testing and preparing the animation setup in After Effects.

    Font Selection

    Before starting the animation, Gaby first explored and selected suitable fonts for the title and ingredient sections. The fonts were chosen from Google Fonts to match the playful and cooking-themed style of the project:

    • Title font: Nothing You Could Do (Regular)

    • Section title ("Ingredients"): Indie Flower

    • Ingredient text: Exotc350 Bd BT Demi-Bold

    These fonts were selected to create a clear visual hierarchy while maintaining a consistent and engaging aesthetic.

    Fig 7.1 Font that We Used

    INITIAL LAYOUT AND PANELS

    After finalizing the fonts, Gaby created a rough layout of Part 1 in After Effects based on Jycee’s Illustrator assets. The animation was structured into panels following the storyboard sequence:

    • Panel 1: Title screen displaying “Pesto Gnocchi”

    • Panel 2: Section title “Ingredients”

    • Panel 3: Ingredients list (garlic, olive oil, parmesan, and salt), with corresponding illustrations placed above the text

    • Panel 4: Additional ingredients (flour, pine nuts, water, basil leaves, and potatoes), also arranged with illustrations on top and text below

    • Panel 5: Title card “How to Make Gnocchi”

    Each panel was designed to clearly present information while maintaining visual consistency with the illustrated assets.

    Fig 7.2 Panel 1-5 Animation

    Panel 6

    For the cooking section, Gaby made a slight adjustment from the storyboard. Instead of separating the boiling process into multiple panels, I combined everything into a single panel for better flow.

    This panel includes:

    • Stove and fire

    • Cooking pot and lid

    • Potatoes

    • Timer

    • Steam/smoke effects

    This approach helped simplify the sequence while keeping the visual information clear. Basic animation was also tested in this panel, which was further refined later in the process.

    Fig 7.3 Panel 6 Cooking Animation

    Panels 7–8

    The next panels focused on the preparation of the potatoes:

    • Panel 7:

      • Three unpeeled potatoes

      • Three peeled potatoes

      • Potato peels

    • Panel 8:

      • mortar

      • Peeled potatoes in a bowl

      • Mashed potato effects

      • Potato masher

    From this point onward, the animation relied more on visuals, with little to no text, allowing the actions to communicate the process.

    Fig 7.4 Panel 7-8 Peeling Potato and Smashing Animation

    Panel 9

    The last panel of Part 1 also slightly differs from the storyboard. While the original storyboard spreads this sequence across multiple panels, Gaby combined it into a single scene.

    This panel includes:

    • A wooden board/tray

    • A flour bag

    • A pile of flour

    This marks the transition point to the next stage of the animation, where the dough-making process begins.

    Fig 7.5 Panel 9 Making Dough Animation

    ANIMATION DEVELOPMENT

    After completing the initial layout and panel arrangement, Gaby proceeded to develop the rough animation for Part 1. This stage focused on applying basic motion, transitions, and timing to bring Jycee’s illustrations to life while still maintaining a rough draft approach.

    Title Animation (Panel 1)

    To begin, Gaby enhanced the title screen (“Pesto Gnocchi”) by introducing a pesto sauce animation. Gaby reused a pesto splatter asset from Part 2 and modified its color slightly to better match the overall palette.

    Fig 8.1 Tittle Animation Development Part 1

    Gaby animated the pesto sauce falling downward and used a null object to guide and control its movement. As the pesto landed, it specifically interacted with the letter “O” in both “Pesto” and “Gnocchi”.

    To create the effect of the letters being “stained” by the sauce, Gaby duplicated the letter “O” and placed it directly on top of the original. Gaby then timed its appearance so it only became visible when the pesto covered the letter. This created the illusion of a color transformation without using opacity or blending effects.

    Fig 8.2 Tittle Animation Development Part 2

    For the title text animation, Gaby applied a Fade In Per Character preset (Range Selector), allowing the text to appear smoothly instead of abruptly.

    Fig 8.3 Tittle Animation Development Part 3

    Transition to Ingredients (Panel 2)

    The transition from the title to the ingredients panel was designed to follow the motion of the falling pesto sauce. The camera effectively moves downward, guiding the viewer into the next section.

    Fig 8.4 Transition to Ingredients Development Part 1

    In this panel, the “Ingredients” title was animated using the same Fade In Per Character effect to maintain consistency.

    Fig 8.5 Transition to Ingredients Development Part 2

    Additionally, Gaby created a background gradient transitioning from a light cream color to a soft baby blue. This was initially challenging, as Gaby was unfamiliar with creating gradients in After Effects, but Gaby learned the technique through tutorials. Once completed, Gaby reused this gradient across multiple panels for visual consistency.

    Fig 8.6 Transition to Ingredients Development Part 3

    Ingredients Animation (Panels 3–4)

    For the ingredient panels, Gaby focused on simple motion to establish timing and placement.

    • The ingredient illustrations (e.g., garlic, olive oil, parmesan, and salt) were animated using basic position keyframes, making them appear to rise upward and settle into place.

    • The movement was intentionally simple, with minimal physics, as this was still a rough draft.

    • Gaby applied Easy Ease to the keyframes to smooth out the motion.

    Fig 8.7  Ingredients Animation (Panels 3–4) Development Part 1

    To reveal the ingredient names, Gaby used a Typewriter effect, animating the text word by word. Each ingredient appears sequentially (garlic → olive oil → parmesan → salt), creating a clear and readable flow.

    Fig 8.8  Ingredients Animation (Panels 3–4) Development Part 2

    For transitions within the ingredient section, Gaby animated the panels to slide horizontally. Since the ingredients appeared from left to right, I matched this direction by moving the scene accordingly, creating a continuous flow between items.

    Fig 8.9  Ingredients Animation (Panels 3–4) Development Part 3

    In the next ingredient panel (flour, pine nuts, water, basil, and potato), Gaby reused the same animation approach. However, due to the rough stage, some elements (such as pine nuts and basil) were grouped in single layers, resulting in less realistic motion, such as objects appearing to “float” or ignore gravity.

    Fig 8.10  Ingredients Animation (Panels 3–4) Development Part 4

    Transition to Cooking Section (Panels 4–5)

    The transition into the “How to Make Gnocchi” section was driven by the potato animation.

    After appearing, the potato rolls across the screen, passing through the ingredient text and continuing into the next panel. The rolling motion also acts as a visual guide into the next section.

    Fig 8.11 Transition to Cooking Section (Panels 4–5) Development Part 1

    The “How to Make Gnocchi” title appears as the potato continues rolling along the bottom of the frame, ensuring that it does not obstruct the text.

    Fig 8.12 Transition to Cooking Section (Panels 4–5) Development Part 2

    Cooking Animation (Panel 6)

    In the cooking panel, Gaby introduced several layered animations:

    • The potato drops into the pot, initiating the scene

    • The pot lid closes using position animation

    • The lid then rattles slightly using rotation (small angle shifts such as -2° to +2° repeatedly)

    • The fire is animated using scale, appearing when activated and disappearing afterward

    • Steam is added using scale and opacity, growing larger and fading out as the lid opens

    These combined elements helped simulate the boiling process, even in a simplified form.

    Fig 8.13 Cooking Animation (Panel 6) Development 

    Peeling Transition (Panel 7)

    After cooking, the potatoes transition into the peeling stage:

    • Unpeeled potatoes appear first

    • Potato peels then appear below them

    • The potatoes quickly switch to a peeled version through timing (frame replacement rather than morphing)

    • The peeled potatoes move upward while the peels move downward, separating the elements visually

    This creates a clean transition into the next step.

    Fig 8.14 Peeling Transition (Panel 7) Development 

    Mashing Scene (Panel 8)

    In this panel, Gaby animated the preparation process using the mortar and pestle:

    • The mortar appears first in an empty state

    • Three peeled potatoes fall into it one by one from different directions

      • Top-left

      • Top-right

      • Slightly right of center

    • The falling effect was created using position and scale, making the potatoes appear to drop from above

    Fig 8.15 Mashing Scene (Panel 8) Development Part 1

    The potato masher is then introduced:

    • Animated using position and scale to simulate depth and perspective

    • Performs a repeated smashing motion (approximately three times)

    • After the action, the masher exits the frame, and the mortar shifts aside to prepare for the next transition

    Fig 8.16 Mashing Scene (Panel 8) Development Part 2

    Final Panel of Part 1 (Panel 9)

    The final panel introduces the dough preparation setup:

    • A wooden tray drops into the scene using position and scale

    • The flour box appears, scaling from small to normal size to simulate depth

    • A pouring flour effect is created using a separate layer

    Fig 8.17 Final Panel of Part 1 (Panel 9) Development Part 1

    For the flour animation:

    • The flour pile expands using scale, with the anchor point adjusted to make it appear as if it is pouring out

    • A dedicated “flour pour” layer enhances the pouring effect

    • The flour box tilts and retracts after pouring, completing the action

    Fig 8.18 Final Panel of Part 1 (Panel 9) Development Part 2


    FINAL REFINEMENTS AND POLISHED ANIMATION

    After completing the rough animation, Gaby moved on to refining and polishing Part 1. This stage focused on improving timing, motion realism, visual consistency, and overall presentation, while also incorporating feedback and making adjustments based on time constraints.

    Timing and Pacing Adjustments

    Due to the requirement of keeping the animation within approximately one minute, Gaby refined the timing across several panels:

    • The title animation (“Pesto Gnocchi”) was sped up so it appears more quickly

    • At the same time, Gaby allowed the title to remain on screen slightly longer after appearing, giving the audience enough time to read it

    • Similar adjustments were applied to the “Ingredients” title, where the animation is faster but followed by a short pause

    These changes helped balance readability with overall pacing.

    Fig 9.1 Timing and Pacing Adjustments

    Background and Color Refinements

    Gaby also revised the color palette to create a more cohesive and visually appealing look:

    • The original light green background was adjusted to a warmer yellow-green tone, giving it a softer and more natural appearance

    • The second panel background was modified to a lighter and more muted version of the same color, ensuring consistency while maintaining variation

    • The “Ingredients” text color was changed from black to a dark, muted green tone, making it blend better with the overall theme

    Additionally, Gaby standardized the background colors across Panels 3 and 4 so that there were no abrupt color changes between scenes.

    Fig 9.2 Background and Color Refinements

    Layout and Composition Adjustments

    To improve visual clarity and professionalism, Gaby refined the layout of all panels:

    • Gaby used the safe margins (title/action safe guides) in After Effects to ensure that important text and visuals remained within visible boundaries

    • All elements were repositioned accordingly, while still allowing certain elements to extend beyond the safe area when needed for visual emphasis

    This ensured that the composition remained clean and readable across different screen formats.

    Improved Ingredient Animation (Panels 3–4)

    The ingredient animation was one of the most significantly improved sections.

    In the rough version, the ingredients simply floated upward. In the refined version, Gaby adjusted the motion using more detailed keyframing:

    • Each object now follows a three-point motion (start → midpoint → endpoint)

    • The movement begins quickly, then slows down as it approaches the peak, simulating resistance against gravity

    • When falling, the object briefly slows before accelerating downward, creating a more natural motion

    This was achieved by carefully positioning keyframes and adjusting them with Easy Ease, particularly shifting the timing of midpoints to control acceleration and deceleration.


    After Effects Part 2

    For Part 2, the focus was mainly on refining and polishing the animation, rather than documenting every step of the process. This section highlights the key animation techniques and improvements applied to enhance realism, smoothness, and visual storytelling.

    Dough Formation and Mixing

    After the flour was placed on the wooden surface, an illustration of a hand (provided by Jycee) was animated to move in a circular motion using position keyframes. This creates the illusion of the finger digging into the flour pile and forming a bowl shape.

    Fig 10.1 Dough Formation and Mixing Animation Part 1

    To enhance this effect, the flour was separated into two layers:

    • Front layer: shaped like a curved surface to simulate a bowl

    • Back layer: the original flat flour pile

    By placing the front layer above other elements, any ingredients added into the “bowl” appear partially hidden, creating a subtle 3D illusion.

    Fig 10.2 Dough Formation and Mixing Animation Part 2

    Pouring Animations and Liquid Effects

    For pouring sequences (olive oil and water), separate animations were created using rotation and position to tilt the containers naturally. The liquids themselves were animated using Linear Wipe effects:

    • A first wipe reveals the liquid as it flows out of the container

    • A second wipe removes it gradually from top to bottom, maintaining realistic downward motion

    Fig 10.3 Pouring Animations and Liquid Effects Part 1


    Additional refinements were applied for realism:

    • Olive oil gradually changes to a darker green as it blends into the mashed potatoes

    Fig 10.4 Pouring Animations and Liquid Effects Part 2

    • Water is animated with lower opacity, then fades out to simulate absorption

    • A darker “wet potato” layer appears to represent the mixture after liquid absorption

    Fig 10.5 Pouring Animations and Liquid Effects Part 3

    Salt and Ingredient Integration

    The salt animation was more complex due to the number of layers involved. Each shake of the salt shaker releases multiple particles, which fall individually and fade into the mixture.

    This fading effect gives the impression that the salt is dissolving into the dough rather than simply sitting on top.

    Fig 10.6 Salt and Ingredient Integration

    Dough Mixing and Transformation

    Hand animations were used to transition the mixture into dough:

    • As the hand passes over the mixture, the texture transitions into a finished dough

    Fig 10.7 Dough Mixing and Transformation Part 1

    • The right hand moves in a flattened oval motion to simulate mixing

    Fig 10.8 Dough Mixing and Transformation Part 2

    Both hands then shift into position and perform an up-and-down motion to simulate rolling. During this stage:

    • The dough stretches into a thinner, elongated form

    • A subtle asset swap is used once the dough reaches the correct shape

    Fig 10.9 Dough Mixing and Transformation Part 3

    Cutting and Transition to Close-Up

    The slicing of the dough was enhanced based on feedback from Sir Martin. Instead of relying solely on visual effects, the dough pieces were animated to physically separate and fall.

    Fig 10.10 Cutting and Transition to Close-Up Part 1

    The animation then transitions into a close-up:

    • One dough piece is tracked as it falls

    • The camera follows this piece downward

    Fig 10.11 Cutting and Transition to Close-Up Part 2
    • A smooth opacity transition swaps it into a new shape as it lands on a fork

    This creates a seamless transformation between stages.

    Fig 10.12 Cutting and Transition to Close-Up Part 3

    Gnocchi Shaping Sequence

    The shaping of the gnocchi on the fork was achieved using a combination of:

    • Linear wipe

    • Opacity transitions

    • Multiple illustrated stages (raw dough → almost gnocchi → final gnocchi)

    As the dough rolls down the fork, it gradually transforms into its final shape. This sequence creates a strong visual illusion of the gnocchi being formed in real time and was one of the most successful parts of the animation.

    Fig 10.13 Gnocchi Shaping Sequence Part 1

    Additional details include:

    • Multiple gnocchi pieces interacting with each other

    • Subtle positional movement to simulate weight and gravity

    Fig 10.14 Gnocchi Shaping Sequence Part 2

    Boiling and Straining

    The boiling sequence reused earlier animation assets (pot, steam, timer) for consistency.

    Fig 10.15 Boiling and Straining Part 1

    The straining process was animated using a curved motion path:

    • The strainer enters the pot

    • Hidden gnocchi layers are revealed using opacity

    Fig 10.16 Boiling and Straining Part 2
    • Water drips are looped using repeated position animations

    This creates the illusion of scooping and draining without requiring complex simulations.

    Fig 10.17 Boiling and Straining Part 3

    Pesto Preparation

    Ingredients for the pesto were animated individually:

    • Basil leaves follow curved motion paths with rotation for a natural falling effect

    Fig 10.18 Pesto Preparation Part 1
    • Pine nuts are animated with both position and rotation

    Fig 10.19 Pesto Preparation Part 2
    • The filling level inside the bowl gradually rises

    Fig 10.20 Pesto Preparation Part 3

    Cheese grating was achieved by:

    • Individual cheese particles appearing with Linear Wipe and falling separately

    Fig 10.21 Pesto Preparation Part 4
    • Repeated up-and-down zigzag motion of the cheese block

    Fig 10.22 Pesto Preparation Part 5

    The pestle animation uses simple vertical motion, with each impact triggering:

    • A decrease in the filling layer

    • The appearance of the final pesto texture through scaling

    Fig 10.23 Pesto Preparation Part 6

    After Effects Part 3

    The final dish assembly uses layered scaling and positioning:

    • Plate appears first

    • Gnocchi and pesto follow

    • Sauce is revealed using scaling from the anchor point to simulate pouring

    A final garnish (basil leaf) is animated with a looping motion before settling on top.

    Fig 11.1 Final Garnish 

    For the ending:

    • A bite effect is created using masks and slight position adjustments

    Fig 11.2 Ending Animation Bitting Part 1

    • The plate is also humorously “eaten” as a stylistic choice

    Fig 11.3 Ending Animation Bitting Part 2

    • The text “The End” appears using the same character-based fade-in effect used earlier, ensuring visual consistency

    Fig 11.4 Ending Animation Bitting Part 3 "The End"


    Sound Effect And Background Music

    After consulting with Sir Martin, we were advised to incorporate sound effects and background music into our project. Since Gaby had already contributed significantly to the After Effects work, I took responsibility for handling the audio elements. I worked directly in After Effects to integrate the sound effects and background music, as it allowed for a more efficient and seamless editing process.

    Before starting with the sound effects, I sourced free audio from the website Freesound, which had previously been recommended by Sir Martin.

    Fig 12.1 Freesound

    I downloaded several sound effects that I needed and organized them into a single file. I specifically selected sounds that matched each scene to ensure they aligned well with the visuals and enhanced the overall experience.

    Fig 12.2 Sound Effect Download

    I imported all the audio files into the After Effects project and began synchronizing them with the timeline, carefully matching each sound effect to the appropriate timing of the scenes.

    Fig 12.3 Imported Sound Effect

    I began working on the first segment, from 0 to 10 seconds. In this scene, I initially used a sauce sound effect, followed by subtle “tap” sounds to represent the ingredients. I also adjusted the audio waveform to ensure the sound was not too harsh, balancing the levels carefully for a smoother and more controlled output.

    Fig 12.4 Ingredients Sound Effect

    From 12 to 17 seconds, the scene mainly features boiling and cooking sound effects, along with a potato peeling sound. This section required a lot of adjustments, as the timing had to be very precise especially to match elements like the timer and ensure everything synced properly with the visuals.

    Fig 12.5 Potato Boilling 


    For the potato smashing scene, I used a punch and splat sound effect to emphasize the impact, making it feel more dynamic and expressive. After that, during the dough-making process, I incorporated sound effects such as pouring flour, oil, water, and salt. I also found a kneading dough sound effect, which realistically captures the texture and movement of the kneading process.

    Fig 12.6 Smashing Potato Sound Effect

    Fig 12.7 Dough Making Sound Effect

    For the pesto sauce preparation, the sound effects were quite similar to those used in the potato smashing and dough-making scenes. However, since the ingredients are pounded twice, I layered the splat sound effect twice to match the action. 

    I also combined elements from the dough-making sounds, as the scene involves pouring ingredients and then crushing them together into pesto sauce, creating a more cohesive and realistic audio experience.

    Fig 12.8 Pesto Making Sound Effect

    For the final sound effect in the ending scene, I used a biting sound. This part was quite challenging because the bites happen quickly and repeatedly, so it was a bit difficult to synchronize them precisely. However, I managed to achieve a result that I’m satisfied with. There are also some repeated sound effects in certain parts, as the processes shown are similar, which helps maintain consistency throughout the sequence.

    Fig 12.9 Ending Sound Effect

    Final Project Stop Motion Final Video

    Google drive links:


    Fig 13.1 Final Project Stop Motion Final Video



    FEEDBACK

    Feedback on the First Consultation

    During our first consultation with Sir Martin, we presented our storyboard and received overall positive feedback on our progress. However, he pointed out an issue with the potato transition. Initially, the potato fell from the left side of the panel, which caused confusion. He suggested simplifying the motion by having the potato fall directly in the middle instead of rolling in from the side.


    Feedback on the Second Consultation

    For the second consultation, progress was still limited as only Jycee had completed the Adobe Illustrator file, while the After Effects composition had not yet been started. Sir Martin advised us to prepare a rough composition by Wednesday so that he could better evaluate the overall timing and transitions of the animation.


    Feedback on the Third Consultation

    By the third consultation, we had a rough version of the animation. Sir Martin noted that the potato falling straight through the “potato” text felt unnatural. He recommended adding a pause where the potato lands briefly before rolling off.

    Additionally, he commented on the flour box design, which he found unsuitable. As a solution, we decided to reuse the flour asset from the ingredients panel (panel 4) for consistency.

    There were also a few incomplete elements at this stage. The smashed potato effect had not been implemented yet due to the potato being out of frame in the Illustrator file, causing it to be clipped. Furthermore, Sir Martin pointed out that the dough-cutting scene lacked clarity, as it did not show the dough being divided into multiple pieces. He advised us to include this detail to improve the visual storytelling.


    Feedback on the Fourth Consultation

    During the fourth consultation, Sir Martin emphasized improving the timing, as some text transitions were too fast. He also suggested that the potato should fall behind the “How to Make Gnocchi” text, while the title itself should float upward for a more dynamic effect.

    In addition, the potato falling sequence needed to transition smoothly into the sixth panel. For the dough sequence, he recommended a clearer transition by having the cut dough pieces lead into the next scene, specifically showing them landing on a fork before being shaped into gnocchi.


    Feedback on the Fifth Consultation

    In our final consultation, Sir Martin found the transition between the fifth and sixth panels confusing, particularly due to the camera movement. He was concerned that it might not be clear to the audience. To resolve this, he suggested simplifying the transition by scaling down panels five and six as the potato falls.

    He also recommended adding sound effects to enhance the overall animation. As the workload for After Effects had been quite heavy, Jycee stepped in to assist with the sound design, ensuring that the final output was more complete and engaging.




    REFLECTION

    Experience

    For this final project on cooking pesto gnocchi animation, the process began with creating a storyboard, searching for references, and watching several tutorials. This stage was both enjoyable and challenging. It was exciting because I was able to learn new techniques and explore creative ideas, but at the same time, it was difficult due to the number of revisions we had to go through. We also encountered technical issues with the After Effects file, which required us to spend extra time troubleshooting and finding solutions. Despite these challenges, the experience was very valuable and engaging.

    Observation

    Throughout the project, I observed that planning plays a very important role in animation. A clear storyboard and good reference help guide the entire process and reduce confusion during production. I also noticed that teamwork is essential, as good communication and collaboration made it easier for us to divide tasks and solve problems efficiently. Additionally, small details such as timing, transitions, and consistency in visual style greatly impact the overall quality of the animation.

    Findings

    From this project, I learned not only technical skills in animation and After Effects but also the importance of teamwork and problem-solving. Facing issues with the project files taught us how to stay patient and think critically to find solutions. I also realized that revisions are a natural part of the creative process and help improve the final outcome. Overall, this project helped me understand how to work effectively in a team, manage challenges, and produce a more refined and cohesive animation.


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